Both can get very intense with the right players. Some highlight modes would be Capture The Flag and Capture point. Hey, at least it isn't as worse at Counter Strike's community.or has it already reached that level.?Īnyways, Team Fortress 2 is without a doubt one of the greatest multiplayer experiences available. Just hope it would've been as decent as in 2007, but I suppose as much as I'd love for the community to be slightly less vulgar, the "mute" option is still there. Although this was to be expected since it's, well, the internetz, it can be a bit daunting at times when you want to play semi-seriously and there's 4 or 5 peeps shooting racial slurs back and forth, arguing, and occasionally blasting the Tetris theme at full volume. However, the slowly degrading community has encouraged that to a lesser extent than before. Now, TF2, being already freaking awesome as it is, can be a fabulous experience when played co-operatively. As much as I love this game to death, there's one issue that I feel I have to point out. Guess what time it is folks? BICKERING TIME. Go watch the "Meet the _" promotional videos and you'll see what I mean. It all just syncs into one huge mass of synergy. Overall, it truly emphasizes the personality of these characters, be it their unusual taunts to their altering facial expressions. It all releases off to create this somewhat bizarre atmosphere with colorful characters and buckets of crude humor. But the Pixar-like animations and art direction are the polish and shine of TF2, all enhanced with their in-house engine, Source. Now, when you first looked at screenshots of TF2, some of you might've denounced its cartoon-ish look and style. And if you're bored with those maps, there're always a butt-load of custom-made maps designed by players. The refurbished and polished Team Fortress Classic map 2Fort is notable proof. They're all just plain fun to play on, whether you're playing Capture The Flag or Capture Point. Valve has done a spectacular job of balancing the maps despite the lack in numbers. Thankfully it wasn't like Counter Strike where I would only play on maybe 3 or 4 of the same maps and not even touch the rest. TF2 may not have much official maps, but each is enjoyable to play and requires altering tactics based on situations. In other words, there's always something for everyone. In the end, particular classes bring particular play-styles for particular players. Every class has its advantages and disadvantages for the purpose of harmonic balance. That's what I think makes TF2 truly special. The Medic would heal teammates and fill his ubercharge which would award him and the player being healed temporary invincibility when charged at 100%. The Engineer would build sentry guns to seek and destroy threatening players and construct dispensers to assist teammates. The Spy would cloak and disguise to sneak behind enemy lines. The Heavy would attack and fend off against other opponents with an enormous mini gun. Separated into three categories, each class has different roles compared to the others that contribute to a team. When I mean nine different classes, I mean nine different classes that are special in their own way. What you're receiving out of this 20-dollar game are 9 different classes, unique and well-designed maps, and a creative art direction. It's also the multiplayer aspect of The Orange Box, and a hell of a good one too. To make it simple, TF2 is a class-based multiplayer juggernaut developed by Valve. This is a gist of what you're getting out of Team Fortress 2. Just as he's about to make it, a spy uncloaks, leaps from his hiding spot, and stabs the pyro in the head. By mkDSpro63 | Review Date: J30 seconds left in the mission.
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